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Puzzle Media Production

Create · 003

Production.

The founding discipline. Where every piece begins.

Puzzle Media Production has been making film since 2017 — commercials, television, and campaigns produced across Egypt and Saudi Arabia. Everything below happens under one roof, in one continuous process, with the same people from the first argument about the idea to the final broadcast master.

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Six phases — scroll to run the process

Phase 01

Development

Before there is a frame, there is an argument.

Every production starts as a claim: what the audience should feel, and what should be true for the business once they have felt it.

Development is where that claim is tested on paper, while changes still cost a conversation instead of a shoot day. We interrogate the brief until the idea is small enough to hold in one sentence and strong enough to survive a budget. Most of what a production gets wrong is decided here, quietly, weeks before anyone books a camera.

Phase output

A script, a treatment, and a figure everyone has agreed to.

The question it answers

Is the idea worth producing?

What the phase consists of

  • Brief Interrogation

    What the work must achieve, and what it is not responsible for.

  • Audience and Insight

    Who is watching, where, and in what state of attention.

  • Creative Proposition

    One idea, expressed clearly enough to be argued with.

  • Script and Treatment

    The film written down before it is expensive to change.

  • Visual Language

    References, palette, lens character, and the grammar of the cut.

  • Budget Architecture

    Where the money creates value on screen, and where it disappears.

Phase 02

Pre-Production

The shoot is decided long before the shoot.

A calm set is not temperament. It is the visible result of several hundred decisions made in advance by people whose names never appear on screen.

Pre-production converts an approved idea into a plan that a crew of forty can execute without ambiguity. Locations are scouted and cleared. The board is broken down shot by shot, then rebuilt against daylight, permits, and how long a company move actually takes. By the final production meeting there is one document, and everyone is working from it.

Phase output

A locked board, a booked crew, and a schedule that survives contact with the day.

The question it answers

Can this be shot, exactly as designed?

What the phase consists of

  • Storyboard and Shot List

    Every frame drawn, ordered, and timed before it is lit.

  • Casting and Talent

    Sessions, callbacks, contracts, and usage rights.

  • Location Scouting

    Recce, sun path, power, sound, access, and permits.

  • Production Design

    Sets, props, wardrobe, and the world the frame implies.

  • Crew and Department Heads

    The right people booked early, not the available people booked late.

  • Schedule and Call Sheets

    A day built around light, turnaround, and the truth about travel.

  • Technical Recce

    Camera, grip, lighting, and sound walked through on the actual floor.

  • Insurance and Clearance

    Permits, liability, music, and rights resolved before the truck rolls.

Phase 03

Production

One day. Everything ready for it.

The shoot is the only irreversible part of the process. Every hour on the floor is an hour that cannot be bought back later, at any price.

On the day, the plan exists so that it can be departed from intelligently. Departments run in parallel: camera and lighting build the frame, sound protects the take, the art department holds continuity, and production keeps the clock honest. We shoot for the edit, not for the monitor — coverage, safeties, and the alternate reading that post will be grateful for at two in the morning.

Phase output

Verified, backed-up footage and sound — with a report that tells post exactly what it has.

The question it answers

Did we capture the film, or only the shot list?

What the phase consists of

  • Camera and Lensing

    ARRI, Sony VENICE, and RED bodies on Signature, Supreme, and Cooke glass.

  • Lighting and Grip

    Key, fill, negative, and the practicals that make a space believable.

  • Direction and Performance

    Blocking, takes, and knowing which one is actually the one.

  • Location Sound

    Boom, radios, wild lines, and room tone captured while it still exists.

  • Aerial and Motion

    DJI Inspire 3 and Mavic 3 Pro, gimbal, dolly, and crane where the move earns it.

  • Continuity and Script

    Eyelines, wardrobe, and props that still match on the eleventh setup.

  • On-Set Data Management

    Offload, checksum, dual backup, and a report before anyone wraps.

  • Client Village

    Live monitoring and approvals taken on the floor, not by email a week later.

Phase 04

Post-Production

The film is found, not assembled.

Footage is not a film. The cut is where structure, rhythm, and meaning are discovered — often somewhere other than where the script promised they would be.

Editorial begins with the assembly and works down: the long version that contains everything, then the version that contains only what earns its place. We cut for intent first and duration second, because a thirty-second commercial that says one thing clearly outperforms a thirty-second commercial that says four things quickly. Review cycles are structured and versioned, so feedback converges instead of circling.

Phase output

A picture-locked cut, with every version it needs to spawn already mapped.

The question it answers

Does the cut say one thing, and say it completely?

What the phase consists of

  • Ingest and Conform

    Media organised, synced, and matched to the on-set report.

  • Assembly and Rough Cut

    Structure before polish — the shape of the thing, argued out.

  • Editorial Refinement

    Rhythm, performance selection, and every frame justifying itself.

  • Motion Graphics and Titles

    Type, endframes, and lower thirds built in the brand's own system.

  • Visual Effects and Clean-Up

    Rig removal, comp, screen replacement, and invisible repair.

  • Versioning Strategy

    The hero cut and its cutdowns planned together, not extracted afterwards.

  • Structured Review

    Timecoded notes, numbered versions, and a decision at the end of each round.

Phase 05

Finishing

Colour, sound, and the last ten percent.

Finishing is the difference between footage that has been edited and an image that looks like it was made on purpose.

Grading is not correction. It is the point where the visual language written in development finally arrives on screen — contrast, skin, and the specific warmth or restraint the idea asked for. Sound is doing at least half the work and is noticed only when it is wrong: dialogue edit, ADR, design, music, and a mix balanced for the room the audience is actually in. Then the technical pass, which nobody sees and everybody depends on.

Phase output

A graded, mixed, broadcast-legal master.

The question it answers

Would this survive a broadcast QC and a phone speaker?

What the phase consists of

  • Conform and Online

    Full-resolution rebuild from original camera negative.

  • Colour Grading

    Primary, secondary, and the look established in development.

  • Dialogue and ADR

    Every line clean, present, and matched across coverage.

  • Sound Design

    The space around the picture, built rather than borrowed.

  • Music and Licensing

    Score or library, cleared for the territories and terms in play.

  • Final Mix

    Stereo and 5.1, levelled for broadcast and for a phone at half volume.

  • Technical QC

    Legal levels, loudness, safe areas, and channel specification.

Phase 06

Delivery

It only exists when it reaches someone.

A finished film sitting on a drive has achieved nothing. Delivery is a production discipline, not an administrative afterthought.

Every destination has its own specification, and each one is a way to fail quietly: a broadcaster's loudness standard, a platform's aspect ratio, a client's archive requirement. We deliver the full set — masters, cutdowns, verticals, captions, and stills — in the formats each channel actually accepts, with an archive that can still be reopened in five years. Campaigns produced here have run on MBC, Rotana, DMC, and CBC.

Phase output

Everything the campaign needs, in the format every channel requires.

The question it answers

Can this go live tomorrow, everywhere it needs to be?

What the phase consists of

  • Broadcast Masters

    Channel-specific files built to each broadcaster's delivery spec.

  • Platform Versions

    16:9, 1:1, 4:5, and 9:16 framed deliberately, not cropped in panic.

  • Cutdowns and Edits

    60, 30, 15, and 6 second versions that each still work alone.

  • Captions and Subtitles

    Arabic and English, burned or sidecar, timed to the performance.

  • Stills and Key Art

    Frame grabs and unit photography pulled for campaign use.

  • Archive and Handover

    Organised project files, masters, and rights documentation.

End to end

One process. No handovers between three suppliers who have never met.

Most production problems are handover problems: an idea that survives development and dies in the schedule, footage that cannot be cut the way the board promised, a master that fails a broadcaster’s QC on a Friday afternoon. Running all six phases in-house is how those seams are removed.

  1. Development

    A script, a treatment, and a figure everyone has agreed to.

    Revisit phase 01
  2. Pre-Production

    A locked board, a booked crew, and a schedule that survives contact with the day.

    Revisit phase 02
  3. Production

    Verified, backed-up footage and sound — with a report that tells post exactly what it has.

    Revisit phase 03
  4. Post-Production

    A picture-locked cut, with every version it needs to spawn already mapped.

    Revisit phase 04
  5. Finishing

    A graded, mixed, broadcast-legal master.

    Revisit phase 05
  6. Delivery

    Everything the campaign needs, in the format every channel requires.

    Revisit phase 06

What we make

Eight disciplines, one production standard.

A thirty-second commercial and a twelve-part television programme are different problems, but they are not different standards. Every format below runs through the same six phases.

  • Commercials & Branded Content

    Advertising films built around one visual idea, produced from creative development through final delivery.

  • Television & Film

    Longer-form work that needs narrative discipline and operational continuity across many shooting days.

  • Advertising Campaigns

    One creative proposition produced across a hero film and every supporting asset it requires.

  • Corporate & Institutional Films

    Brand films, annual reviews, and internal communication made to the same standard as broadcast work.

  • Digital & Social Content

    Vertical, short-form, and platform-native content produced as a system rather than one file at a time.

  • Documentary & Event Coverage

    Multi-camera capture of things that happen once, cut into narrative rather than a record.

  • Motion Graphics & Animation

    Design in motion — titles, endframes, explanatory sequences, and fully animated films.

  • Post-Production Services

    Editorial, colour, sound, and finishing offered independently of our own shoots.

Equipment Vault

Cinematic Cameras.

Large-format cinema systems and agile hybrid bodies, selected for the demands of each production.

ARRI ALEXA 35

ARRI

ALEXA 35

Cinema Camera

Sony VENICE 2

Sony

VENICE 2

Cinema Camera

RED V-RAPTOR XL

RED

V-RAPTOR XL

Cinema Camera

Blackmagic URSA Mini Pro 12K

Blackmagic

URSA Mini Pro 12K

Cinema Camera

Canon EOS C500 Mark II

Canon

EOS C500 Mark II

Cinema Camera

Sony FX6

Sony

FX6

Cinema Camera

Panasonic LUMIX S1H

Panasonic

LUMIX S1H

Cinema Camera

Nikon Z9

Nikon

Z9

Cinema Camera

Canon EOS R5 C

Canon

EOS R5 C

Cinema Camera

Fujifilm X-H2S

Fujifilm

X-H2S

Cinema Camera

01 · OPTICS

Cinema Lens Cases

Open ARRI Signature Prime lens case with six cinema lenses in protective foam

ARRI

Signature Prime Case

Large-Format Cinema Lenses

Open ZEISS Supreme Prime case with five cinema lenses in protective foam

ZEISS

Supreme Prime Case

Full-Frame Cinema Lenses

Open COOKE S7/i Full Frame case with seven cinema lenses in protective foam

COOKE

S7/i Full Frame Case

Full-Frame Cinema Lenses

02 · AERIAL

DJI Drone Range

DJI Mavic 3 Pro drone isolated in a three-quarter studio product view

DJI

MAVIC 3 PRO

Triple-Camera Aerial System

DJI Air 3S drone isolated in a three-quarter studio product view

DJI

AIR 3S

Dual-Camera Aerial System

DJI Inspire 3 cinema drone isolated in a three-quarter studio product view

DJI

INSPIRE 3

Full-Frame 8K Cinema Drone

The crew

Eight departments, running in parallel.

A shoot day is not one team working sequentially. It is eight departments working at the same time, on the same clock, against a plan they all had a hand in writing.

  • 01

    Direction

    Creative authorship on the floor: performance, blocking, and the decision about which take is the one.

  • 02

    Production

    Producers, production managers, and coordinators holding schedule, budget, and logistics.

  • 03

    Camera

    Cinematographer, operators, focus pullers, and DIT running acquisition and on-set data.

  • 04

    Lighting & Grip

    Gaffer, electricians, and grips building the light and every rig that moves the camera.

  • 05

    Art Department

    Production design, set dressing, props, wardrobe, hair, and make-up.

  • 06

    Sound

    Location recordists and boom operators protecting the take while it still exists.

  • 07

    Editorial

    Editors and assistants running assembly, structure, versioning, and review.

  • 08

    Finishing

    Colourists, online editors, sound designers, and mix engineers closing the picture.

How we work

Six rules that are not negotiable.

Every one of these exists because the alternative has cost somebody a shoot day, a master, or a client relationship.

  • Shoot for the edit

    Coverage, safeties, and an alternate reading — because the cut always asks for something the board did not promise.

  • Two copies before wrap

    Nothing leaves a location on a single card. Offload, checksum, and a second drive, verified on the floor.

  • One document

    Schedule, board, and call sheet reconciled into a single source, so no department is working from last week.

  • Versions are numbered

    Structured review with timecoded notes and a decision closing every round, so feedback converges.

  • Delivered to spec

    Every destination's loudness, framing, and codec requirement met on the first submission.

  • Archive that reopens

    Organised project files, masters, and rights documentation that a different editor can pick up in five years.

Producing since
2017
Founded in Egypt, operating across two markets.
Markets
2
Egypt and Saudi Arabia, with crew and logistics in both.
Broadcast networks
4
MBC, Rotana, DMC, and CBC have carried our work.
Acquisition ceiling
8K
ARRI, VENICE, and RED bodies on cinema prime glass.

Broadcast provenance

MBC · Rotana · DMC · CBC

Advertising campaigns produced by Puzzle Media Production have appeared across these channels, reaching audiences in Egypt, Saudi Arabia, and the wider Arab world. We also produced the Saudi television programme Ta’alogi for Rotana Khalijia.

Conceptual soundstage with an anonymous film crew preparing camera and lightingConceptual service image
Conceptual commercial lighting setup on a darkened stage
Commercials
Conceptual multi-camera television studio floor
Television
Conceptual campaign development workspace with boards and references
Campaigns

Before you brief us

The questions we are actually asked.

How long does a commercial take, start to finish?

A single-day commercial typically runs four to six weeks from approved brief to delivered masters: about two weeks of development and pre-production, the shoot itself, then two to three weeks of editorial and finishing. Campaigns with multiple films or talent negotiations extend the front end, not usually the back.

Can you produce in both Egypt and Saudi Arabia?

Yes. We have operated across both markets since 2017, including the Saudi television programme Ta'alogi for Rotana Khalijia. Permits, crew, and equipment logistics differ meaningfully between the two, and we plan for that difference during pre-production rather than discovering it on the day.

Do you take on post-production for footage we already have?

We do. Editorial, motion graphics, colour, sound design, and final mix are all available independently of our own shoots. We start by reviewing the material and the on-set reports, then tell you honestly what the footage can and cannot be made to do.

How is the budget structured?

Budgets are built by department against the approved board, so you can see where money becomes something visible on screen and where it is being absorbed by logistics. Contingency is stated explicitly rather than hidden inside line items, and any change that moves the figure is raised before it is incurred.

Who owns the footage and the final film?

Rights, usage terms, and territories are agreed in writing during development, before casting or licensing commitments are made. On delivery you receive the masters, the deliverable set, and the documentation for every third-party right in the film.

Can production connect to the rest of what you do?

That is the reason the company is structured this way. Production feeds Growth with the content its channels need and Technology with the media its platforms carry — one team, one visual language, no handover between three suppliers who have never met.

Let’s make something.

Bring the brief at whatever stage it is in. Development is where we are most useful, and it is the cheapest place to change your mind.