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Puzzle Media Production

Production · Puzzle Media

Egypt · Saudi Arabia · Since 2017

Commercials& Branded Content

A campaign is one argument carried across many surfaces. A commercial is many crafts converging on a single frame. This is how we make one — nine scenes, in the order the work actually happens.

  • 2017

    Producing since

  • One crew

    Creative to delivery

  • Broadcast

    Cleared and aired

  • In-house

    Edit, sound, grade

Scene 00

Every film starts in an empty room.

Before the lamps are struck and the crew arrives, a commercial is a dark stage and an unanswered question. Everything that follows is the discipline of answering it in the right order.

A production house is not a camera for hire. It is the group of people who decide, in sequence, what a film is for, what it looks like, how it sounds, and how it leaves the building — and who stay responsible for that decision from the first page of the treatment to the last delivered master. We work as one crew across Egypt and Saudi Arabia: the people who write the treatment are the people who grade it. That continuity is the reason the film you approve on paper is the film you receive.

  • One crew

    Treatment, shoot, edit, sound, and grade held by the same team under one roof.

  • Two markets

    Crewed, permitted, and delivered in Egypt and Saudi Arabia.

  • Nine scenes

    The arc below is the real order of the work, not a diagram of it.

Phase 01

Brief

The film has a job.

Before anyone talks about a look, we establish what this film has to do, who it is speaking to, and where it will be watched. A beautiful film pointed at the wrong job is an expensive mistake.

Most weak commercials are not badly shot. They are badly briefed — commissioned to impress a room rather than to move a specific audience toward a specific action. We start by narrowing: one primary audience, one message the film is allowed to carry, one place it will be seen first, and one measure of whether it worked. Duration is treated as a creative constraint from this moment, not as a trimming exercise in the edit, because a film written at sixty seconds and cut to fifteen is always worse than a film written at fifteen.

Phase 01 · WorkLive
  • The Single Job

    What this film must change in the mind of the person watching it.

  • Primary Audience

    Who is watching, where, and in what state of attention.

  • First Screen

    The context it is written for — broadcast break, pre-roll, feed, or room.

  • Duration Contract

    Lengths agreed before writing, because runtime is structure, not trimming.

  • Message Discipline

    The one claim the film carries, and the claims deliberately left out.

  • Mandatories

    Legal, brand, and product requirements surfaced now instead of in the grade.

Output
A one-page film brief: one job, one audience, one duration set.
The question this phase answers
What is this film for, and how will we know it worked?

Phase 02

Treatment

The idea, written before it is expensive.

A treatment is where the film is really made. It commits the story, the tone, the visual language, and the reason the whole thing holds together — on paper, while changes are still cheap.

We write the film as a sequence of intended images, not as a mood board. That means a narrative spine, a stated tone, a reference language for light and lens, a sound direction, and an explicit argument for why this approach serves the brief rather than merely looking good. A treatment that cannot survive a hostile question in a meeting will not survive a difficult day on set. Everything after this phase is execution of a decision made here, which is exactly why this is the phase worth arguing about.

Phase 02 · WorkLive
  • Narrative Spine

    The structure: what happens, in what order, and where the turn lands.

  • Tone Statement

    Written, not implied — so everyone is defending the same film.

  • Visual Language

    Light, lens, palette, texture, and movement described as intent.

  • Sound Direction

    Music, voice, and silence planned as part of the idea.

  • Casting Intent

    Who is on screen and why that face carries the message.

  • Feasibility Pass

    An honest read on what the schedule and budget will actually support.

Output
An approved treatment: story, tone, visual and sonic language.
The question this phase answers
Is this idea right, and can we defend every part of it?

Phase 03

Design & Prep

Everything in frame is a decision.

Nothing appears on camera by accident. Prep is where the world of the film is designed, cast, located, boarded, and scheduled so that the shoot day is execution rather than invention.

Production design, wardrobe, casting, location, and props are resolved against the treatment, not against taste. Boards and shot lists translate the film into a plan the crew can actually run, and the schedule is built backwards from the hardest setup rather than forwards from call time. Prep is also where problems are meant to happen: a location that will not hold the light, a product that photographs badly, a performance the script cannot support. Every one of those found in prep costs a conversation. Found on the day, each one costs the day.

Phase 03 · WorkLive
  • Production Design

    Sets, surfaces, and props built or sourced to serve the frame.

  • Casting

    Sessions and callbacks against the performance the film needs.

  • Location & Recce

    Chosen for light, sound, access, and the shots actually planned.

  • Boards & Shot List

    The film drawn and ordered before a single setup is lit.

  • Wardrobe & Styling

    Costume, grooming, and continuity resolved against the palette.

  • Schedule & Logistics

    Built around the hardest setup, with permits and safety cleared.

Output
A locked plan: boards, shot list, cast, locations, and schedule.
The question this phase answers
Can this film be shot as planned, on this day, with this crew?

Phase 04

Light & Lens

The look is a decision, not a preset.

How a film feels is decided by light and glass long before it reaches a grade. Format, lens family, contrast, and movement are chosen deliberately, then tested before the shoot depends on them.

Sensor, lens family, aspect, and lighting design are chosen together, because they are one decision wearing four names. A wide anamorphic on a soft key and a long spherical on a hard key tell different stories from the same script. We commit to a contrast ratio, a colour intent, and a movement grammar — when the camera moves, why, and what it is following — then shoot a camera test against the real wardrobe, real skin tones, and the real product, so the look is proven under the actual conditions rather than approved from a reference frame someone else shot.

Phase 04 · WorkLive
  • Format & Sensor

    Resolution, codec, and frame rate chosen for the finish, not the fashion.

  • Lens Family

    Anamorphic or spherical, and the character that comes with it.

  • Lighting Design

    Key, fill, practicals, and the contrast ratio the film will hold.

  • Movement Grammar

    When the camera moves, what motivates it, and when it stays still.

  • Colour Intent

    The palette agreed on set so the grade finishes an idea, not invents one.

  • Camera Test

    Shot against real wardrobe, skin, and product before the look is locked.

Output
A tested look: format, glass, lighting plan, and colour intent.
The question this phase answers
Does this image feel like the film we wrote?

Phase 05

The Shoot

One day the whole film depends on.

The shoot is not the creative moment — it is the day the creative decisions are executed under time pressure, with performance protected and coverage banked against the edit that follows.

A disciplined set is a quiet one: the plan is known, the order is known, and the director spends attention on performance rather than logistics. We protect the performance first, because it is the only element that cannot be fixed later, then cover the film properly — the hero take, the alternates the edit will need, the cutaways that buy rhythm, and the inserts that carry the product. Client approvals happen on the floor against the shot list, so the day ends with a film that is agreed as well as captured, and nothing is discovered missing three weeks later.

Phase 05 · WorkLive
  • Performance Direction

    The one thing post cannot repair, so it gets the attention first.

  • Hero Coverage

    The film as boarded, shot to the standard everything is judged by.

  • Alternates & Safety

    The reads and beats the edit will need but nobody boarded.

  • Inserts & Product

    Controlled passes for pack, detail, and macro on the same light.

  • Continuity

    Wardrobe, props, eyelines, and screen direction held across setups.

  • On-Set Approval

    Signed off on the floor against the shot list, not from a rough cut.

Output
Approved, complete coverage with the performance protected.
The question this phase answers
Do we have the film, and does anyone still need convincing?

Phase 06

Edit & Sound

Rhythm is the second script.

The edit decides how the film actually feels. Structure, pace, performance selection, music, and sound design are the difference between footage that exists and a film that holds someone to the end.

We cut for the film's argument before we cut for its length: find the structure, find the performance, then find the duration. Sound is treated as half the picture rather than as a layer added at the end — music choice, sound design, silence, and voice are worked while the picture is still movable, because a cut that only works with the music is not yet a cut. Versions are built from the same finished timeline rather than reassembled from memory, so the fifteen and the six are the same film compressed, not different films that happen to share a logo.

Phase 06 · WorkLive
  • Assembly & Structure

    The film found in the material before it is trimmed to length.

  • Performance Selection

    The read that carries the scene, not merely the cleanest take.

  • Pace & Rhythm

    Where it breathes and where it cuts hard, tuned against the duration.

  • Music & Voice

    Chosen or scored while the picture can still move to serve it.

  • Sound Design

    Space, texture, and silence built as part of the storytelling.

  • Versioning

    Shorter cuts derived from the master timeline, never rebuilt from scratch.

Output
A locked picture with music, voice, and sound design in place.
The question this phase answers
Does it hold from the first frame to the last?

Phase 07

Grade & Master

The last ten percent people feel.

Colour, finish, and mastering are where the film becomes one object. This is also where a campaign is protected — every version leaving here has to look like it came from the same shoot.

Grading is the completion of the colour intent agreed on set, not a rescue operation. Skin, product, and palette are finished together, titles and endcards are built to the brand spec rather than approximated, and the mix is balanced for the places the film will actually be heard — a broadcast loudness spec and a phone speaker are different problems. Masters are then delivered to each destination's published specification, checked before they are submitted, and archived with the project files so the next film can be matched to this one rather than guessed at.

Phase 07 · WorkLive
  • Colour Grade

    Finishing the intent agreed on set, on calibrated reference.

  • Skin & Product

    The two things a client will notice instantly if they are wrong.

  • Titles & Endcards

    Built to brand specification, legible at every delivery size.

  • Audio Mix

    Balanced to broadcast loudness and checked on a phone speaker.

  • Master & QC

    Delivered to published spec and checked before it is submitted.

  • Archive

    Project, source, and masters stored so the next film can match this one.

Output
Delivered masters, QC-passed, archived and matchable.
The question this phase answers
Will every version of this look like the same film?

Scene 08

Then it stops being ours.

A delivered film goes out to screens we do not control, in rooms we are not in, to people who owe it no attention. The work is judged there — which is why every decision above was made with that room in mind.

Delivery is not the end of the responsibility. Masters are archived with the project and source files so the next film can be matched to this one rather than guessed at, usage terms are documented so a campaign can be extended without renegotiating from memory, and performance is read back against the single job agreed in Phase 01. A commercial that looked beautiful and moved nobody was briefed wrong. We would rather learn that in writing than repeat it in the next budget.

  • Archived

    Project, source, and masters stored so future versions match the original grade.

  • Licensed

    Talent, music, and location usage documented by territory and term.

  • Measured

    Read back against the job the brief committed to, not against applause.

The language of the image

Six variables an audience reads without naming.

These are the controls a director and a cinematographer are actually choosing between in Phase 04. Nobody in the room lists them, and everybody feels all six.

  • Light

    01

    Contrast and direction

    Hard light accuses, soft light forgives. The ratio between key and shadow sets how serious the film is before a word is spoken.

  • Lens

    02

    Focal length and character

    A wide lens puts the audience inside the moment; a long lens makes them observe it. Anamorphic adds romance a spherical will not.

  • Movement

    03

    Motivation and restraint

    A camera that moves for a reason builds tension. A camera that moves out of habit reads as nervousness on a screen.

  • Colour

    04

    Palette and restriction

    A disciplined palette makes a brand recognisable in three frames. Restriction on set is what makes a grade look intentional.

  • Texture

    05

    Surface and grain

    Skin, fabric, steam, dust, and grain are what stop an image reading as rendered rather than photographed.

  • Sound

    06

    Music, design, and silence

    Half the emotion arrives through the speaker. Silence, used deliberately, is the loudest tool in the edit.

What we produce

Eight formats, one standard of finish.

Runtime, aspect, and delivery spec change the film that gets written. They do not change the standard it is finished to.

  • 01

    Television Commercial

    60s · 30s · 15s

    Broadcast-spec masters with legal supers, mandated endcards, and network QC.

  • 02

    Brand Film

    90s · 2–4 min

    Longer-form storytelling for launches, anniversaries, and brand repositioning.

  • 03

    Product Film

    Macro · tabletop

    Controlled studio passes where the product is the performance.

  • 04

    Documentary & Testimonial

    Interview-led

    Real people, real locations, directed for truth rather than polish.

  • 05

    Digital & Social

    9:16 · 4:5 · 1:1

    Shot natively for the frame, sound-off legible, hooked inside two seconds.

  • 06

    Launch & Event Film

    Live · scripted

    Stage films, reveal content, and same-week event edits.

  • 07

    Corporate & Internal

    Explainer · culture

    Films that have to be watched by staff, partners, or a regulator.

  • 08

    Retail & In-Store

    Loops · POS

    Silent-legible versions built for screens nobody stands in front of.

Under one roof

Ten departments that never hand the film over.

Every craft below sits inside the same company. Nothing is briefed out to a stranger halfway through, which is why the intent set in the treatment survives to the master.

  • Direction

    The film's point of view, held from treatment through the final grade.

  • Cinematography

    Camera, lens, and lighting design executed by a crew that has shot the format.

  • Production Design

    Sets, surfaces, and props built or dressed to serve the frame.

  • Producing

    Schedule, budget, permits, and the logistics that keep a day on its feet.

  • Casting & Talent

    Faces, performance, usage terms, and the contracts behind them.

  • Styling & Grooming

    Wardrobe, hair, and make-up resolved against the palette.

  • Grip & Electric

    Rigging, movement hardware, and the power a lighting plan assumes.

  • Sound Recording

    Location dialogue captured clean, because post cannot invent it.

  • Editorial

    Structure, pace, and performance selection through to a locked picture.

  • Finishing

    Grade, titles, mix, mastering, and QC against published delivery specs.

How we work

Six rules we do not negotiate.

Most of what separates a film that works from one that merely exists is decided by process, not by talent. These are the rules that hold when a schedule gets tight.

  1. The treatment is the contract

    If a decision on set contradicts the approved treatment, it gets raised, not quietly made.

  2. Performance before repair

    Nothing in post fixes a performance. It gets the time on the day, every time.

  3. Test before you depend on it

    Look, product, and wardrobe are shot and reviewed before the schedule assumes them.

  4. Approve on the floor

    Client sign-off happens against the shot list on the day, not against a rough cut.

  5. Sound is half the film

    Mix and design are scheduled as craft, not appended in the final week.

  6. Deliver to the published spec

    Every master is checked against the destination's own specification before submission.

Track record

Cleared, aired, and archived.

Work accepted by regional network QC rather than only by a client review — a different and considerably harder bar.

2017

Producing since

Operating across Egypt and Saudi Arabia under one roof.

One crew

Creative to delivery

The team that writes the treatment is the team that grades the master.

Broadcast

Cleared and aired

Work accepted by regional network QC, not only by a client review.

In-house

Edit, sound, grade

Finishing under the same roof as production, so intent is not handed off.

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Before you brief

The six questions we are always asked.

How long does a commercial take from brief to delivered master?

A straightforward single-location commercial typically runs four to six weeks: about a week to agree the brief and treatment, two weeks of prep and casting, a one or two day shoot, and two weeks of edit, sound, and grade. Larger builds, talent negotiations, or multi-location schedules extend prep rather than post. We give a dated schedule with the estimate, and the milestone that moves most often is client approval, so we plan review windows into the timeline rather than assuming them.

Do you write the concept, or do you shoot an agency's script?

Both. We regularly develop the idea from a business brief and write the treatment ourselves, and we equally often execute an agency-approved script as a production partner. When we are producing someone else's concept we still write a director's treatment, because the agency script says what happens and the treatment says how it will look, sound, and feel — and that document is what keeps the shoot and the grade pointed at the same film.

Can you shoot in Saudi Arabia as well as Egypt?

Yes. We operate across both markets and have produced for Saudi broadcast, including the television programme Ta'alogi for Rotana Khalijia. Practically, that means we can crew locally, handle permits and location access in either country, and advise early on which side of the production is cheaper or faster to mount — a decision that is usually driven by cast availability, location, and the delivery deadline rather than by day rates alone.

What do you need from us before you can quote?

The job the film has to do, the primary audience, where it will first be seen, the durations and aspect ratios you need, any mandatory legal or brand elements, your delivery date, and a budget range. The budget range matters most: it decides whether the honest answer is a studio build with talent or a tightly directed single-location shoot. We would rather design the right film for a real number than quote an ideal one you cannot commission.

How do you keep the vertical and cutdown versions from looking cheap?

By planning them in Phase 01 and shooting them in Phase 05 rather than rescuing them in Phase 06. Durations are agreed before the film is written, vertical and square framings are covered as dedicated setups on the same lighting state, and every version is derived from the same graded master timeline. A 9:16 cropped out of a 16:9 composition that was never designed for it always looks like what it is.

Who owns the footage and the final film?

You own the delivered films and the licensed usage agreed in the contract. Raw footage, project files, and masters are archived by us so future versions can be cut and matched to the original grade, and we can transfer that archive to you on request. Talent, music, and location usage are licensed for a defined territory and term, which we set out in writing before the shoot — extending usage later is straightforward, but it is far cheaper to scope it correctly at the start.

Start at Phase 01

Tell us the job the film has to do.

Not the look, not the runtime — the job. Bring the audience, the first screen, the delivery date, and a budget range, and we will come back with the honest film that fits them.